Version DifferencesThere are 3 versions of Machinimation 1:
1. Demo
2. Academic
3. Professional
The Demo version is an approachable, easy-to-use, introductory software package for Machinima filmmaking. The Demo version can be acquired free with purchase of Paul Marino's book, "Machinima Artistry". For non-commercial use only.
The Academic version is a more advanced software application featuring an advanced user interface providing the filmmaker with explicit control of the Machinima project. For non-commercial use only.
The Professional version includes the latest and most powerful tools for Machinima filmmaking and is licensed for commercial use.
The Professional version contains all the features provided in the Academic
version, and the Academic version contains all the features provided in the
Demo version. The following is a comprehensive breakdown of the features
available in the different versions of Machinimation 1:
DEMO VERSION
1. Simple user interface: The demo interface provides an easy introduction
to using Machinimation and the amount of features you can control with it is
tuned down in order to increase its ease-of-use.
2.Camera track: This track allows you to create a virtual camera that you
can use to view your scene. You can control the position, orientation, and
zoom of the virtual camera.
3.Light track: This track allows you to create a dynamic light within your
scene and control its position, color, and brightness. You can use this to
accentuate parts of player models or the environment.
4. Effect track: This track allows you to create text and image overlays.
You can control the source text or image, the color, and the position of
these overlays. This can be used to create titling, to simulate a fade-in
or fade-out, or even to simulate a film-grain effect.
5. Recording track: This track allows you to record player actions that
occur within your scene. You will use this to capture the movement and
action of your actors.
6. Render to AVI: Once your scene is completed you can render it out
directly to an .AVI file using any of the audio codecs installed on your
system. You can then play the .AVI file directly in Windows.
7. Tutorials: Several basic in-game tutorials show how to use the Demo
interface.
8. Quake3 model/level support: Since Machinimation is based off of Quake
III: Arena, it can natively load any of the models and environments that can
be used within Quake III: Arena so anyone that has the game can then load
its models and environments.
ACADEMIC VERSION
1. Advanced interface: The most notable difference between the Demo and
Academic version is the interface changes. The Advanced Interface gives you
more direct control over the data in your scene.
2. Timeline: This allows you to quickly navigate through the components in
your scene and also easily see the relationship between each component.
3. Track & keyframe editors: These editors provide you access to all the
properties for tracks and keyframes. You can use these to fine-tune all
aspects of your scene.
4. Prop track: This track type allows you to add arbitrary models or sprites
into your scene and control them over time. You can animate them, attach
them together, and move them through the environment.
5. Event track: This track type allows you to trigger console commands or
trigger a sound to play at a specific frame.
6. Prefabs: Prefabs allow you to save out sections of a track and later
import them into another track at any location.
7. Additional render features:
- Save frames as TGA
- Render multiple scenes into one file or one TGA sequence
- Custom resolution control (up to the limit of your video card)
PROFESSIONAL VERISON
1. Undo/Redo: Machinimation Pro allows you to undo and redo previous
actions. The number of undoes is configurable.
2. Scriptable weapon system: This system allows you to easily create custom
weapons by defining various properties that dictate weapon behavior and
visuals.
3. Scriptable particle system: The particle system can be used to create
special effects such as rain, sparks, falling leaves, and much more.
Particle systems are defined through a text file that specifies its movement
and visual properties.
4. Scriptable FX system: The FX system acts as a central controller between
all of the visual systems in Machinimation, and can therefore be used to
combine models, sprites, particle systems, lens flares, dynamic lights, and
so on in flexible ways in order to achieve the effect you desire. FX are
defined through a simple language and stored in text files.
5. Scriptable animation system: This system provides an easy way to name
sequences of animations contained in models and then use those within FX
scripts and your scene.
6. FX track: This track allows you to place an FX into your scene. You can
control the position, orientation, scaling, and color modulation of the FX.
7. Emitter track: This track allows you to place a specific Particle Emitter
into your scene. You can control the position and orientation of the
emitter.
8. Audio track: This track allows you to add an audio file into your scene
and control many aspects of it: Volume, panning, frequency, and pitch.
Audio tracks can also be used to drive the lip-synching animation for a
player model.
9. "Focus on Object" support: Cameras, FX, Emitters, and Props can be set to
derive their orientation based on the relative location of another track
rather than the keyframed values.
10. Real-time voice chat: When in Machinimation you now have the option to
talk to other participants connected to the same server.
11. Real-time lip-synching: When a player is properly setup for lip-synching
support their mouth animations will be synchronized with voice input coming
from the microphone.
12. Enhanced recording track:
- Interpolation: Recordings can now be used with frame blending or
interlacing without the need for them having been recorded at higher frame
rates.
- "Live Camera" support: A camera from the viewpoint of the director
can be automatically recorded now. You can configure the sample rate that
is used to create this camera.
- Save and load speed has been increased by 60-70%
13. Advanced rendering options:
- Serialized rendering: Allows you to batch render all the cameras
from a single scene into individual AVI files or TGA sequences.
- Custom render output folder: Allows you to customize where output
should be rendered to.
- Arbitrary render resolution: You are no longer limited to the
render resolutions supported by your video card, but can instead supply an
arbitrary frame size to render at (limited only by the resources on your
machine).
- Depth-of-field sampling (an in-game preview of the effect is
available as well)
- Motion blurring
- Optional anamorphic frame output
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